Minecraft Won't Allow Integration with NFT, Says Developer Mojang Studios

Mojang Studios, The Sandbox video game Minecraft developer, has stated that it will not support NFT integration with Minecraft.

Minecraft is a Sandbox video game developed by Mojang Studios. The studio said that because some third-party NFTs can be unreliable, players who buy them may end up losing money.

A non-fungible token (NFT) is a special type of encrypted token representing unique collectables. An NFT is used in specific applications that require individual digital items, such as encrypted art, digital collectables, and online games.

At the same time, the speculative pricing and investment mentality of NFTs can affect the experience of gamers when they are sold at artificial or fraudulently inflated prices.

The official announcement reads: “To ensure that Minecraft players have a safe and inclusive experience, blockchain technologies are not permitted to be integrated inside our Minecraft client and server applications, nor may they be utilised to create NFTs associated with any in-game content, including worlds, skins, persona items, or other mods.”

The company also explained that introducing NFTs goes against Minecraft’s values ​​of creative inclusion and co-play.

Because of the irreplaceability of NFTs and the uniqueness of Tokenization of physical assets will lead to a gap between the rich and the poor in the game, which deviates from the original intention of creating a comfortable entertainment environment for the game users.

The company said it would consider whether to join to provide a more secure experience or other practical and inclusive gaming applications, as appropriate, based on future blockchain technology development. However, there are currently no plans to implement blockchain technology in Minecraft.

PlayStation Surveying Players on NFTs at EVO 2022

PlayStation may be eyeing a move into the non-fungible token (NFT) world as the gaming giant has been surveying its players about their interests in digital collectables.

As revealed by a Twitter user with the handle Snorlax Ownz, the gaming giant added a question bordering on the interests of EVO 2022 players with respect to digital collectables.

Per the screenshot shared above, PlayStation asked the EVO participants to give an insight into the digital collectables they collect the most. The listed options include Evo Branded, Favorite Music Artists, Favorite ESports Players/Teams, PlayStation Items, and Favorite Game Characters.

It is becoming commonplace amongst game developers and Guilds to integrate non-fungible tokens into their characters and merchandise build. In fact, there is a whole new push to integrate blockchain dynamics into decentralized finance, birthing Play-2-Earn (P2E) games such as Axie Infinity, The Sandbox, and other growing titles.

PlayStation provides the console that serves as the avenue by which most gaming enthusiasts access some of the most thrilling titles around. Should the speculations about the outfit consider adopting NFTs, it will mark a milestone that can arguably steer the new innovation to a whole new level.

While the likely disposition of PlayStation is yet to be determined, other gaming stakeholders are already making their stands known. Popular gaming studio Minecraft has openly said no to NFTs and blockchain technology in general. 

Per the position of the gaming giant, NFTs, with their inherently uncertain price hikes, are billed to unsettle its ecosystem. The key feature it prides itself on, inclusivity, may be removed altogether. 

While Minecraft said it will be keeping tabs on development in the setting of the digital collectable, other major platforms like Andreessen Horowitz (a16z) and Magic Eden have launched dedicated funds to help bootstrap gaming protocols. This shows the growing level of importance being accorded to NFT and blockchain-powered games across the board.

Metaverse Gaming Features Already Exist in Web2, Says Microsoft Gaming Boss

The entire concept of the Metaverse and Web3.0 might be new to outsiders, but gamers it has been living in this reality for years. 

Phil Spencer, the Chief Executive Officer of Microsoft Gaming, revealed this position in an interview with Bloomberg Studio 1.0, highlighting that gamers nowadays do not really understand the thrill of the metaverse “because the technologies proponents claim as novel are ones they have experienced in games for years.”

“It’s not at all surprising to me that gamers might look at metaverse and think… I already have an avatar of myself, I can already go into a shared world, and I can already have voice conversations,” he said.

Spencer reiterated how Microsoft has been very cautious when it comes to certain offshoots of the blockchain gaming ecosystem, such as Play-to-Earn (P2E). The tech giant is cautious as it does not want its platforms to be unduly monetized, although Spencer noted that some forms of monetization are already commonplace in the Web2.0 ecosystem.

“There have been gold farmers, people who literally just spend their time doing some menial task in a game to accrue some currency that they can then sell to some other rich player for real money, so that person doesn’t have to spend their time… But now you find games that are starting to build that into the economy of the game itself,” 

Microsoft’s reservations regarding monetizing NFTs and their underlying innovations have pushed its Mojang Studios, the startup behind the Minecraft game platform, to ban all forms of NFT and monetization-related activities, as announced back in July. 

The limitations Minecraft announced have pushed platforms like NFT Worlds to pull out from Minecraft as its primary gaming platform. In all, Microsoft still remains one of the major tech giants pursuing metaverse-related advancement as Web3.0 evolves.

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